Saturday, October 29, 2011

Rule of Rose ~ review

Before I begin my review, let me caution you that this review contains spoilers, so read at your own risk. ;-)

Rule of Rose is a 2006 survival horror video game for PlayStation 2 and was made by the company Punchline. In the game, we take control a young teenage girl named Jennifer who was somewhat trapped in a place where it was ruled by young underage girls known as the Red Crayon Aristocrats, with the backdrop of 1930 England. The video game was banned in several countries for child violence and sexuality.

The story began as Jennifer was given a story book by a small boy on a bus in the middle of the night. When the boy suddenly took off, Jennifer followed her and came across a creepy orphanage with a lot of mysteries. Her journey in the orphanage was cut short though as she was captured and transported to an airship. And on this airship the torture began. Jennifer was captured by the Red Crayon Aristocrats who ruled the airship and in order to survive, Jennifer had to obey all their rules. She was asked to do several tasks, all of them involving finding certain items to progress. With an airship filled with strange creatures, the tasks were not easy to complete. Lucky for Jennifer, she was accompanied by Brown, a dog that she rescued on the ship.


 The plot story is definitely one of the best aspect of Rule of Rose. Although at times we end up clueless and running around not exactly sure what to do, but as the story progress, we got more and more curious to find out where will this all end. It teases us with a bit of information here and there without fully revealed the whole agenda and that what's keep the gamers going. Although I do feel that the story can be a bit confusing and hard to follow. Personally I have to search online to fully understand it, and I encourage other players to search online too if you finished the game but not truly get what was going on with the story because you will appreciate it more when you understand what's the story about.


The gameplay, however, is not as good as the plot. The character is too weak and players can get frustrated while controlling especially during fighting enemies. Although it is believable but it gets truly annoying when fighting bosses that needed to be hit multiple times to be knocked off but can easily get us sprawling on the ground with just one swipe. That was kind of unfair. The gameplay is very repetitive too, all you got to do to progress the game is find items upon items upon items. This contribute to the game's low replay value.

The visuals for the game are beautiful, and it almost reminded me of Silent Hill video games. The characters are well rendered and the settings are creepy, dark and desolate. I also like the writing of the game menu that looks like it was written with chalks on a blackboard. The voice acting are rather good too although at times it can be a bit off.

The music of the game is another great aspect of Rule of Rose beside the plot. It is well arranged and hauntingly beautiful. Not to mention memorable. It creates a sense of loneliness that suited the game very well. In fact it was so great that I could almost hear it playing in my head even after days not playing the game. It sounded good and perfect for the game with its settings and story.

Overall, the plot and music are definitely the best part of Rule of Rose. With flawed gameplay however, you might feel frustrated playing it. But there is no doubt in my mind that this game is one of a kind, a rare game that you don't usually get in the market. Thank you Rule of Rose for a great story telling.

Images from Wikipedia and IGN.

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